Friday, January 25, 2013

Flameseeker Chronicles: Glitching in Guild Wars 2


 

(1)

Last week was crazily newsy in the world of Guild Wars 2. One might even call it news ilicious. Between a look at the next handful of months, an announcement about guesting and paid world transfers, and a developer lives tream about rewards, WvW, and other stuff, last week was just ridiculously full of information.

We'll be seeing the first bits of all that prophecy come into being on the 28th, when January's patch officially hits, bringing with it, among other things, guesting. The guesting announcement was fairly ill-received, due almost entirely to the news that it wouldn't work between North American and European servers. Up 'til now, you could always talk to folks from the other data center, but you couldn't actually play with them without transferring. Now you still can't play with them without transferring (and you can still talk to them), and people were really hoping we'd be able to do the whole guesting across regions thing. I'm hopeful that it will come in at some point, but I still can't see guesting as a net loss in any way. buy or sell GW2 items

There's a lot of digesting to do with all that news, though, so let's start things off by not talking about any of it.

I got started talking about endgame last week, and that's a topic I want to pursue. I don't really have a schedule because schedules are for other people, but it's something deserving of attention. Dungeons and stuff are cool. Lots of things are cool, actually.

Anyway, the fact that there was no schedule to begin with means I won't be deviating from it in order to bring up a particularly divisive and aggravating subject this week. I know your minds all leapt to him at the word "aggravating," but no, I'm not talking about Trahearne. I'm talking about glitching. buy or sell Guild Wars 2 gold

Specifically, I'm talking about people using broken terrain to "make a fight easier" (although I'm not sold that it actually does that) and similar un-mechanics. It's hard to do many explorable or Fractals runs without running into people who insist on jumping all over an area until they find one exploitable little vantage point.(2)



To clarify, I have no problem with making things reasonably easy. Cutting around a corner to break line of sight so all the golems in a room in the Crucible of Eternity ball themselves up in an obliging group for easy destruction? Fine. Ignoring side boss mechanics like the Citadel of Flame effigy's crystals in favor of raw damage output? Swell. Kiting a boss's buff-buddy away to make the boss fight simpler? Superb. But I tend to look poorly on someone asking if we want to glitch the boss or demanding that we stand on a bit of broken terrain to avoid all damage.

In a way, it's not all that dissimilar to certain mechanics. In the submarine path of CoE, for example, you can pile up on Subject Alpha and avoid most of his gnarly AoEs since he won't drop those on himself. It's kind of a way of avoiding damage, right? The difference lies in the fact that working Alpha into a corner and hugging him to death makes use of the boss's mechanics rather than breaks and negates them. buy gw2 gold

Glitching and skipping seem to go hand-in-hand in most folks' books. I'm not dead set against skipping (in fact, last week I told you to skip the bridge event in CoF, and I stand by that), but I think it's overrated. Unless your group is a well-oiled machine and you have a good idea of where your next waypoint is coming from (and feel reasonably sure that you can acquire it without in-battle deaths), skipping can lead to way more problems and lost time than it could ever save you. Making your way past skipped mobs after getting defeated is a real pain, and can lead (especially in poorly organized PUGs, which seems to be the only time that folks insist on skipping pretty much every mob but the bosses) to the total splintering of a group. Skipping also seems to lead, unsurprisingly, to a much higher likelihood of bugs.(3)



Let's consider, for example, Detha's path in Ascalonian Catacombs. I know that perfectly upright, virtuous folks have had Detha bug out for no reason. I've never had a bug in AC, though, until I was in a group that tried to skip some skelks and oozes right before the final room, and that bug was apparently something that the group had experienced often. We had to restart the instance twice before they gave up and just killed the darn skelks and oozes in the interest of actually completing the dungeon. So while skipping isn't, I think, inherently evil or anything, it's often just self-defeating. I'd much rather fight two "extra" groups than have to restart the entire dungeon. Haste makes waste and all that. buy guild wars 2 gold

Anyway, back to glitching: Like skipping, it's often just plain silly. There are very few truly tedious boss fights in Guild Wars 2 (here's lookin' at you, Nightmare Tree), and those that are seem to be the ones that can't be glitched. As a result, I see folks trying to use broken terrain and get-him-stuck-in-a-pillar glitches on fights that aren't actually all that long or challenging if done normally. The fight with the Howling King takes a few minutes (if that) and poses no real threat to a reasonably competent group, but some folks I partied with the other day insisted on using terrain he couldn't path to.

It's unnecessary. I mean, I know I'm likely some sort of Lawful alignment, so maybe I'm being obtuse about this, but I'm really one of those "the journey is the destination" people. Why make fights boring just so you can squeeze more boring fights into a play session?

I'm sure it has nothing at all whatsoever to do with "more boring fights," but I'm suddenly reminded that I'd like to talk about the Claw of Jormag next week.

Anyway, good luck to those of you who are swapping servers and looking for a new permanent home!
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Tuesday, January 15, 2013

DOFUS Battles 2 coming April 13th!




     DOFUS: Battles 2 is coming! After the furious Tower Defence action of the original DOFUS Battles, we're flipping the script! That's right, DOFUS: Battles 2 lets you play the bad guy and lead the charge in a new Tower Attack game! Become the master of an army of slavering monsters and school them in strategy... it's not every day you can command an army with just one finger.(1)



    After enthralling nearly 300,000 players worldwide on the iPhone, iPad, and iPod touch, DOFUS: Battles returns! We pick up the story from the first game, but this time, it's from the perspective of the bad guy! You'll have to change up your tactics, because now you're on the offensive!  acheter des kamas sms

    You play as Jeff Stobbs (the first instalment's big baddie), a man in pursuit of a mysterious and powerful artifact: the Golden Apple. His weapon? A tactile Slablet. His ammo? Zaplis that can be used to control his allies. Hmm, sounds familiar? Naaah, couldn't be...

   Jeff Stobbs understands that a good offence is the best defence. Gone is the ''Tower Defence'' game play of DOFUS Battles 1; it's time for Tower Attack - a new, innovative and original concept from Ankama.

    27 battles against a variety of characters from the 14 DOFUS classes and over 20 different monsters.

    20 monsters to tame and control by solving the 20 corresponding Sokobans (those Japanese puzzles, you know?)   kamas par telephone

   More than 50 pieces of equipment for your allies Transform your Gobballs into Cyber Gobballs and kit them out to make them even more powerful!

9 DOFUS zones to explore (or re-explore...?)
1 unique story; a totally wacky parable based on a story well-known amongst iPhone, iPad and iPod users... revisited and revised Ankama-style.
1 entirely new and innovative type of game play! Discover the RPG aspect which led to the success of DOFUS BATTLES... but forget Tower Defence; this time around, Tower Attack is the way forward!
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Tuesday, January 8, 2013

Game of the Year Shortlist: Diablo 3




The 70-hour itch.

Before we knew it, December was upon us and all the games had arrived in stores in time for everyone to buy them as presents. We've got the reveal of our Game of the Year coming after Christmas, but for 24 days starting December 1 we'll bring you a new contender for the title. Please note that these games are in no particular order, but feel free to speculate on where they might appear in our final list.



Martin Gaston, Reviews Editor

Click click click. Diablo 3 has disappointed many, but it didn't disappoint me. While I think Blizzard is trying to solve an unfixable problem - you can't play Diablo 3 like an MMO, no matter how hard the developer tries to make it like one - I found myself clicking away for 70 entertaining hours. Then I moved on to something else. I will return for the expansion pack, when it arrives. Call me oldschool, but that's how you're supposed to play this. Patching in 100 additional levels doesn't do anything for me, but pressing the right trigger and watching an entire room full of nasties pop into mist certainly did.

Matthew Nellis, Video Producer

Some people complained that Diablo 3 didn't have enough end-game content. These people with multiple level 60 characters and over 300 hours of game time may be in the minority but they are also crazy.

Some people will pay the same amount of money for a game which is literally four hours long. And has crap multiplayer.

But I digress; launch server issues aside, Diablo 3 is a fantastic game. My monk is a complete bad ass, being able to switch from full tank to full DPS in one quick config swap. I last left him specced for 'magic find' so that my hardcore Demon Hunter can be a little better equipped and I won't be afraid to play him. If you haven't tried hardcore mode yet, I thoroughly recommend it. The adrenaline rush when you fall to a sliver of health is unlike anything I've experienced. The flipside to this is the sheer anger when you die because of server lag. Hardcore isn't for the weak of heart.  dofus Acher      buy c9 gold